Embark on an exhilarating gaming journey with the proper pairing: Godot, the versatile and user-friendly open-source recreation engine, and the Steam Deck, an thrilling handheld gaming gadget by Valve. This dynamic duo opens up a world of potentialities, empowering recreation builders and lovers alike to unleash their creativity and expertise gaming on the transfer like by no means earlier than!
On this tutorial, I’ll information you thru the method of making ready a Godot mission particularly for the Steam Deck, sharing helpful ideas alongside the way in which. The Steam Deck, developed by Valve, is a handheld gaming gadget that primarily features as a transportable PC, enabling you to take pleasure in your Steam library whereas on the transfer. With handheld gaming gadgets gaining immense recognition, growing for the Steam Deck can open doorways to thrilling alternatives. Godot, an open-source recreation engine, is gaining recognition for its user-friendly interface and highly effective options. This makes it a really perfect selection for creating each 2D and 3D video games.
Getting Began
You’ll be able to obtain the supplies for this tutorials through the Obtain Supplies hyperlink on the prime and backside of this web page.
To observe alongside, you’ll want the next:
- Godot put in in your pc
- A Steam Deck to push the construct to
- (optionally available) A gamepad to arrange and take a look at the enter in Godot
After finishing this tutorial, you’ll be accustomed to:
- Understanding the Steam Deck {hardware}
- Establishing your Godot mission for the Steam Deck
- Detecting the Steam Deck
- Dealing with enter
- Recreation efficiency issues and testing
Understanding the Steam Deck {Hardware}
Earlier than delving into Godot, it’s a good suggestion to take a better have a look at what makes the Steam Deck tick.
Specs
Right here’s an outline of the Steam Deck’s specs:
- CPU: Customized Zen 2 AMD APU
- GPU: AMD RDNA 2 “Van Gogh”
- RAM: 16 GB LPDDR5 on-board RAM
- Display: 7-inch touchscreen with a 16:10 facet ratio, 1280×800 decision
- Enter Controls: Xbox controller buttons, bumpers, triggers and D-pad + trackpads and touchscreen
- Connectivity: USB-C, Bluetooth, Wi-Fi
- Battery: 40 watt-hour (2-8 hours of gameplay)
- Storage: 64 GB eMMC or 256-512 GB NVMe SSD
- Working System: SteamOS (KDE Linux)
- Value: $399-$649
Issues for Recreation Growth
You could be questioning what all of this implies within the context of recreation growth.
For a small gadget at an reasonably priced worth, the Steam Deck packs a punch. The Steam Deck is much more highly effective than the Nintendo Swap, however not on par with fashionable desktops. If you wish to evaluate it to a gaming PC, it provides about the identical efficiency as a GTX 1050 or an AMD Radeon RX 560. This implies you’ll want to think about its limitations when growing for it. Easy video games will work wonderful, however extra complicated video games will must be optimized with a purpose to run easily.
The small display and low decision make it troublesome to learn wonderful textures and character animations. It is best to enlarge UI parts like textual content to make them simpler to learn. This can be a good follow anyway when it comes to accessibility.
An awesome upside is the Steam Deck’s controller format. In case your recreation helps Xbox controller enter, it will likely be appropriate with the Steam Deck with none extra work. Gamers may also customise the format to their liking utilizing the Steam Deck’s controller settings, which might map keyboard, gamepad and mouse enter to the gadget’s controls. Some individuals have even made MMORPGs work with the Steam Deck this manner, that are recognized for his or her plentiful keyboard shortcuts.
As a result of the Steam Deck has a battery, you’ll need permit for shorter play classes and optimize your recreation for battery life. Ideally, the participant can tweak the settings between battery life and efficiency.
I gained’t be overlaying how one can deal with all of those issues on this tutorial, however ensure that to maintain them in thoughts. It’s a good suggestion to check how effectively your recreation runs on the Steam Deck earlier than optimizing it. You could be shocked by how effectively it runs with none changes.
Up subsequent is having a look on the pattern mission.
Exploring the Mission
This mission is a small 3D automobile driving sandbox impressed by Micro Machines. There’s a observe and some mountains to drive on.
Operating the Mission
Begin by opening the starter mission in Godot. It is best to see a 3D scene with a automobile.
Press F5 to run the mission and drive the automobile round. Listed below are the controls:
- A or Left: Steer left
- D or Proper: Steer proper
- W, Up or Area: Speed up
- S or Down: Brake
- Ctrl/Cmd: Swap the digicam view
After testing the mission, check out the Scene dock of the degree scene.
Right here’s a fast rundown:
- CameraManager: A daily node with a script connected to change the lively digicam
- WorldEnvironment: The lightning settings for the extent
- DirectionalLight3D: A directional gentle that acts as a digital solar
- BirdsEyeCamera: A digicam that follows the automobile from above
- LevelModel: The 3D mannequin and colliders that represents the extent
- Automobile: The automobile scene
- CanvasLayer: The canvas on which you’ll be able to add Management nodes to make a person interface. There’s already a label right here with a clear background.
You’ll construct upon these nodes all through the tutorial.
Mission Settings
Out of the field, new Godot tasks are able to be run on the Steam Deck. Nonetheless, there’s one setting I like to recommend altering throughout growth: the viewport dimension. The default worth is ready to 1152×648, which doesn’t match the 1280×800 decision of the Steam Deck. By setting the viewport dimension to match, it’s simpler to preview what the sport will seem like on the precise gadget.
To vary the viewport dimension, open the Mission Settings by deciding on Mission ▸ Mission Settings.
Now choose Window on the left.
Subsequent, set the Viewport Width to 1280 and Viewport Top to 800.
Lastly, click on the Shut button to shut the window. Open the 2D display utilizing the tabs on the prime, and also you’ll see a blue define within the heart display should you zoom out. These are the bounds of the display you’ll be working in.
With that out of the way in which, it’s time to get to the enjoyable components!
Detecting the Steam Deck
Godot doesn’t have a built-in variable to find out if a tool is a Steam Deck. What it does have is a set of features that may learn each the software program and {hardware} data from the gadget. From this data, you may detect if the gadget is a Steam Deck if what to search for. To try this, you may add a script to the data label on the prime left which can show the data and detect in case your mission is working on a Steam Deck.
First, choose CanvasLayer ▸ Information ▸ MarginContainer ▸ SystemInfoLabel within the Scene dock.
Now connect a brand new script to the label, identify it system_info_label.gd and place it within the scripts folder.
This could mechanically open the Script display and show the brand new script. To learn the system data and add it to the label, substitute the _ready
operate with the next:
func _ready() -> void:
self.textual content = "" # 1
self.textual content += "OS: " + OS.get_name() + "n" # 2
self.textual content += "Distro: " + OS.get_distribution_name() + "n" # 3
self.textual content += "CPU: " + OS.get_processor_name() + "n" # 4
self.textual content += "GPU: " + RenderingServer.get_rendering_device().get_device_name() + "n" # 5
Right here’s a abstract of what this does:
- Clear the textual content of the label
- Use
OS.get_name()
to return the identify of the working system the construct targets. Confusingly, this gained’t at all times match the identify of the particular OS. Then
provides a brand new line on the finish. -
OS.get_distribution_name()
returns the identify of the distribution. On Home windows (and Proton), that is “Home windows”. On Linux, that is the identify of the distribution, similar to “Ubuntu” or “SteamOS”. - The
OS.get_processor_name()
operate returns the identify of the CPU. -
RenderingServer.get_rendering_device().get_device_name()
returns the identify of the GPU.
Now press F5 to save lots of the script and run the mission. It is best to now see the system data within the data label
If you happen to would export and run this mission in your Steam Deck at this level, you’ll see that the system data is crammed in accurately.
Right here’s the consequence with a local Linux construct:
And right here’s the consequence with a Home windows construct:
I’ll cowl how one can export and run this mission on the Steam Deck in a while on this tutorial. For now, an important factor to remove is what the Steam Deck experiences as its CPU and GPU:
- CPU: AMD Customized APU 0405
- GPU: AMD Customized GPU 0405 (RADV VANGOGH)
Primarily based on this data, you may detect in case your mission is working on a Steam Deck. To take action, add the next operate to the system_info_label.gd script:
func _is_steam_deck() -> bool: # 1
if RenderingServer.get_rendering_device().get_device_name().incorporates("RADV VANGOGH")
or OS.get_processor_name().incorporates("AMD CUSTOM APU 0405"): # 2
return true
else: # 3
return false
This operate will return true
if the Steam Deck is detected, and false
in any other case:
- This can be a operate named
_is_steam_deck
which returns aboolean
worth. - If the identify of the GPU incorporates the string “RADV VANGOGH” or the CPU identify incorporates the string “AMD CUSTOM APU 0405”, it returns
true
. - In any other case, it returns
false
.
Now add this line to the _ready
operate:
self.textual content += "Steam Deck: " + str(_is_steam_deck()) + "n"
This may present true
or false
relying on if the mission is working on a Steam Deck. Run the mission once more to see the consequence.
On an precise Steam Deck, this might be true
after all!
Listed below are some strategies on what you are able to do with this data:
- Allow gamepad help
- Present button prompts and different graphics particular to the Steam Deck
- Robotically regulate efficiency settings to run optimally
- Transfer and resize UI parts for higher readability
- Collect analytics to enhance the mission’s efficiency
Dealing with Enter
The Steam Deck has enter controls and a touchscreen. On this part you’ll discover ways to get the enter from the Steam Deck and use it in your mission.
Enter Map Setup
The enter from the Steam Deck’s controller could be mapped in Godot as should you had been utilizing an Xbox controller.
To start out off, check out the present actions within the enter map by deciding on Mission ▸ Mission Settings ▸ Enter Map.
The actions outlined within the enter map are:
- speed up
- brake
- left
- proper
- switch_camera
For every of those actions, you’ll want so as to add a brand new gamepad occasion to help enter from a recreation controller. Listed below are the mappings I’ll be utilizing:
- speed up : Proper set off
- brake : Left set off
- left : Left analog stick left
- proper : Left analog stick proper
- switch_camera : Y button
You’ll be able to change these mappings as you like, or add additional ones. To map a brand new occasion to an motion, click on the + button subsequent to the motion’s identify.
Subsequent, both press or transfer the enter you need to bind to the motion in your gamepad. If you happen to don’t have a gamepad, you may choose the occasion below Joypad Buttons or Joypad Axes. For the speed up motion for instance, you’d press the fitting set off.
Now click on the OK button on the backside left to verify including the occasion. You’ll now see that the occasion has been added to the enter map.
Now do the identical for the opposite actions till all of them have gamepad occasions.
To check if the gamepad occasions are working, run the mission once more whereas utilizing a gamepad.
Nice! That’s all it’s good to do to help the Steam Deck’s controller. Subsequent up is utilizing the touchscreen.
Touchscreen Enter
Though the Steam Deck has a touchscreen, it shouldn’t be the first solution to work together along with your recreation as a result of small display dimension its decrease sensitivity in comparison with a smartphone. Nonetheless, you may add easy buttons or detect movement occasions as an optionally available characteristic.
For instance, you’ll be including a button to the nook of the display to change the digicam view.
So as to add the button, begin by including a Button node to CanvasLayer by right-clicking the CanvasLayer node and deciding on Add Youngster Node. Subsequent, seek for “Button” within the search bar on the prime, choose Button and click on the Create button so as to add it.
This could’ve added a brand new Button node beneath the CanvasLayer node.
Choose this new button and rename it to CameraSwitchButton by right-clicking it and deciding on Rename or by urgent F2. Now swap to the 2D mode to see choice field across the button on the prime left. You will have to zoom in to get a greater view.
In the intervening time, there’s not a lot to see. To vary that, drag the camera_switch.png picture from the sprites folder within the FileSystem dock onto the Icon discipline within the Inspector.
The button will now be loads bigger, with an icon within the center.
To get the button to the highest proper as an alternative of the highest left, change its anchor preset to Prime Proper through the Anchor dropdown within the toolbar.
This strikes the button to the highest proper as anticipated. To present it a small offset from the sides of the display, maintain down Shift and press the left arrow key in your keyboard adopted by the down arrow key. This creates just a few pixels of area from the sides.
To forestall the button from being pressed by chance when urgent keyboard or gamepad button, it’s greatest to disable the main target mode of the button. You are able to do this by scrolling down within the Inspector, increasing Focus below the Management part and deciding on None from the Mode dropdown.
Nice! All that’s left for this button is to hook up its pressed sign to the switch_camera
operate of the CameraManager node. Swap to the Node tab within the Inspector and double-click the pressed() sign.
This opens a sign connection dialog window the place you may select a operate to name when the button is pressed. Now choose the CameraManager node and click on the Choose button. This may open an inventory of features that may be known as.
Subsequent, choose the switch_camera
operate and click on the OK button.
Again within the sign connection dialog, click on the Join button on the backside to complete the connection.
Right here’s what the switch_camera
operate appears like:
func switch_camera() -> void:
if birds_eye_camera.present:
behind_car_camera.present = true
else:
behind_car_camera.present = false
This toggles the lively digicam between the behind the automobile digicam and the birds eye digicam. With the button all arrange, it’s time for one more take a look at drive!
Hearth up the mission once more utilizing F5 and take a look at if the button works as anticipated.
The mission is now completed! Time to check it on an actual Steam Deck.
Exporting Builds
You’ll be creating each a Home windows and a Linux construct for the Steam Deck. This makes it straightforward to match what sort of construct will provide one of the best efficiency.
First off, choose Mission ▸ Export… within the prime menu to open the Export Presets menu.
Now click on the Add… button on the prime and add a Linux/X11 export preset.
Word: If you happen to get an error on the backside saying “No export template discovered”, click on the Handle Export Templates hyperlink and obtain the template through the Export Template Supervisor.
Now set the Export Path to any folder in your PC, ideally a folder that syncs to the Steam Deck.
So as to add the Home windows export preset, click on the Add… button once more and choose Home windows Desktop this time. Subsequent, choose an Export Path simply as you probably did for the Linux preset.
Now click on the Export All… button on the backside proper to export the mission utilizing each presets. For the export mode, select Debug. This may construct each a Home windows and a Linux construct within the folders you specified.
With the mission exported, now you can take a look at them on the Steam Deck. If you happen to’re undecided how one can switch and run your builds to the Steam Deck, check out the Methods to Switch Recreation Builds to a Steam Deck article.
Recreation Efficiency
The Steam Deck comes with a nifty efficiency overlay built-in that reveals you the way arduous the CPU and GPU are working. By analyzing the data this overlay supplies, you may get a greater understanding of how your recreation is performing.
Operating the Linux Construct
To start out off, run the native Linux construct first and take a look at if every part is working accurately. It is best to have the ability to management the automobile utilizing the built-in gamepad and clicking the digicam button on the display switches the digicam view. The system data ought to say you’re working the mission on a Linux-based OS named SteamOS and the Steam Deck flag needs to be set to true.
Now allow the efficiency overlay by clicking the three dotted button on the backside proper of your Steam Deck and deciding on the battery icon within the Fast Entry menu. From right here, slide the Efficiency Overlay Stage to 4.
Subsequent, check out the left facet of the display to see all of the efficiency data you can ever need.
It could be a bit arduous to see what’s occurring due to the background, however right here’s a fast overview from prime to backside:
- GPU: GPU utilization, temperature, clock velocity and energy draw
- CPU: CPU utilization, temperature, clock velocity and energy draw
- CPU cores: The utilization per CPU core, with its clock velocity
- VRAM: The quantity of VRAM utilized by the GPU to render the sport
- RAM: Quantity of RAM utilized by the sport
- BATT: The quantity of battery life left, the entire energy draw and the approximate time left earlier than the battery runs out
- FAN: The fan velocity in rotations per minute
- FSR: Whether or not FSR (Constancy Tremendous Decision) is enabled or not
- GAMESCOPE: The body time and body depend
An important metric out of all of those is the body time. If the inexperienced line is flat on a regular basis, then your recreation will really feel clean because it’ll run at a steady 60 FPS. Nonetheless, if the inexperienced line is continually leaping up and down, then your recreation will really feel uneven and laggy. There’s no solution to completely keep away from some choppiness when instantiating new scenes and whereas the shaders are compiling, however throughout the primary recreation loop, the body price needs to be steady.
To get an thought of how graphically demanding your recreation is, check out the GPU clock velocity. The upper the quantity, the extra demanding the sport is. The Steam Deck tends to attempt to use the least quantity of energy doable, so it clocks down its 1.6 GHz (1600MHz) GPU every time it could possibly. Within the case of the automobile recreation, it tends to hover between 1050 and 1100 MHz.
To know the quantity of leeway you’ve when it comes to graphical efficiency, you may manually set the GPU clock velocity through the efficiency settings. Press the three dotted button once more and scroll all the way down to Handbook GPU Clock Management within the Efficiency part. Now verify the checkbox subsequent Handbook GPU Clock Management and slide GPU Clock Frequency to 1600. This may lock the GPU clock velocity to its highest doable worth for optimum efficiency.
If you happen to now exit the menu and take one other have a look at the GPU clock, you’ll discover it’s now set to 1600MHz.
The share above the clock velocity is now way more helpful, as this means how a lot your recreation is utilizing the GPU in easy phrases. Because the automobile recreation isn’t optimized in any manner, the GPU utilization is someplace between 58% and 70% more often than not, which is surprisingly excessive for such a easy recreation.
The CPU utilization is simpler to identify, as you simply want to have a look at the CPU utilization share. The upper the quantity, the extra demanding the sport is when it comes to CPU utilization.
Now exit the Linux construct of the sport because it’s time to maneuver over to the Home windows construct.
Operating the Home windows Construct
Begin up the Home windows construct and check out the system data on the prime left. As an alternative exhibiting the precise OS, it says the sport is working inside Home windows. The Steam Deck flag is ready to true although as anticipated.
The explanation why it says Home windows right here as an alternative of Linux like with the opposite construct is as a result of Home windows executables are run inside a Proton compatibility layer. Video games working like this can “assume” they’re working on a Home windows machine. Some video games run higher below Proton than their native counterparts, whereas some gained’t work in any respect. It’s greatest to check out your video games totally earlier than deciding what model you need to advocate for the Steam Deck.
Now lock the GPU clock to 1600 once more and examine the efficiency of the Home windows construct.
The sport is working virtually equivalent to the Linux construct, so on this case the native Linux construct could be the best choice. It’s a good suggestion to maintain testing each sorts of builds as your recreation will increase in complexity.
The place to Go From Right here?
Congratulations! You’ve arrange a Godot mission for the Steam Deck, exported it and did some primary efficiency testing. You’ll be able to obtain the ultimate mission on the prime or backside of this tutorial.
If you happen to’re caught, don’t hesitate to hunt assist from the Godot group via their Discord, boards, or different platforms. You may also attain out through the Kodeco Discord and by becoming a member of the dialogue beneath.
If you happen to create one thing cool for the Steam Deck utilizing Godot, don’t neglect to share it!